Plinko is built for a full interactive board. From any text or voice channel where Raise is available, open Discord's Apps launcher and enter the Plinko floor.
Complete game information
How Tower works.
All figures describe virtual-coin play. Unless a row says net or score, a × value is the total return including the original stake.
01
How to play
Choose a virtual-coin stake and one of five difficulties. Difficulty changes the number of tiles and traps on every floor.
Start the climb, then choose exactly one tile on the highlighted floor. Every safe choice advances you one floor.
After at least one safe floor, use the in-game Cash Out control to settle the displayed virtual return, or risk the next floor.
A trap settles the climb with no return. Clearing the eighth floor settles the summit payout automatically.
Use the Theme control at the end of the left rail to switch between Classic and Castle without changing the committed board or outcome.
02
Bets & actions
Easy
Four tiles with one trap on each floor: three safe choices.
Medium
Three tiles with one trap on each floor: two safe choices.
Hard
Two tiles with one trap on each floor: one safe choice.
Expert
Three tiles with two traps on each floor: one safe choice.
Master
Four tiles with three traps on each floor: one safe choice.
03
Possible returns
At floor k, total return = 0.96 × (tiles ÷ safe tiles)^k, rounded to four decimal places. Survival probability cancels the odds factor, so every difficulty and every cash-out floor has a 96% reference RTP before whole-coin rounding and the server maximum-return cap.
Result
Return / award
What it means
Cash Out after a safe floor
Dynamic
Total return is the stake multiplied by the four-decimal multiplier shown for that floor.
Eighth floor cleared
Automatic
The full summit multiplier settles as soon as the final safe tile is revealed.
Trap revealed
0×
The climb ends immediately with no virtual-coin return.
Untouched climb expires
1×
The reserved stake is returned if no floor was played before the durable session expired.
04
Key rules & edge cases
Every climb contains eight independently derived trap rows fixed from the committed fairness hash before the first choice.
Classic and Castle are presentation themes only; switching themes cannot change tiles, traps, odds, or settlement.
Only one Tower climb per player and channel can be active at once, and durable state restores after a reconnect.
A progressed session that expires is automatically settled at its last cleared floor; an untouched session returns its stake.
Server betting limits and the configured maximum return can reduce the paid multiplier from the mathematical board value.
Raise is simulated entertainment. Virtual coins cannot be purchased, exchanged, withdrawn, or awarded as real-value prizes. Server betting limits and game-specific maximum-return settings apply where supported.