Run /showdown with the stake per hand. Open a two-player, five-hand match. Lock one decision for each hand.
Complete game information
How Blackjack Showdown works.
All figures describe virtual-coin play. Unless a row says net or score, a × value is the total return including the original stake.
01
How to play
Open a two-player match with a base virtual-coin stake per hand, then wait for one opponent to join.
Each match contains five hands. On each hand both players see the same starting player cards and dealer upcard from the same six-deck shoe.
Privately lock Stand, Hit once, Hit twice, or Double. Neither player sees the other's decision before both are locked.
Raise runs each decision script independently against the same shoe, settles each blackjack result, and adds its net change to the match score.
After five hands, the scoreboard shows which set of decisions performed better; there is no separate winner bonus beyond the five settled hands.
02
Bets & actions
Stand
Keep the opening hand. Skip also locks Stand.
Hit once
Take one card, then stand if the hand has not already ended.
Hit twice
Take up to two cards in sequence, then stand if still active.
Double
Use the reserved second stake, take exactly one card, and stand.
03
Possible returns
Raise reserves up to 2× the base stake for each of five hands, or 10× the chosen stake per player. Only Double risks the second unit on a played hand. All resulting balance credits, including releases of unused reserves, remain subject to the server's configured maximum-return cap.
Result
Return / award
What it means
Natural blackjack
+1.5× base stake
3:2 hand score before the configured settlement cap.
Ordinary win
+1× base stake
1:1 hand score before the configured settlement cap.
Push
±0
Zero hand score; a tied natural also pushes. The final balance credit remains subject to the server cap.
Non-Double loss
−1× base stake
The second reserved stake unit is not put at risk by a non-Double decision.
Doubled win / loss
+2× / −2× base stake
Double exposes both reserved stake units; a doubled push is ±0.
04
Key rules & edge cases
Showdown always seats exactly two players and runs five independently settled hands.
Both entries receive the same starting shoe on a hand; only their locked decision scripts can change their outcome.
Blackjack settlement matches the main game: dealer stands on 17, natural pays 3:2 net, ordinary win pays 1:1, and equal totals push.
Players have 45 seconds to decide. A missing current-hand choice becomes Stand; later unopened hands are returned if inactivity ends the match.
The public table shows who has locked but keeps the decisions and dealer hole card hidden until the reveal.
Raise is 18+ simulated entertainment. Virtual coins cannot be purchased, exchanged, withdrawn, or awarded as real-value prizes. Server betting limits and game-specific maximum-return settings apply where supported.